Mechanic changes

Back to main page
 * This section is incomplete. More information to come.

Mechanic changes Many subtle changes have been made to the game to make it more fair. Sometimes a little bit easier, sometimes a little bit harder, but overall fair.

Time Day/Night cycle The game has 4 set types of day states: dawn, day, dusk and night.
 * Dawn starts at 7:00 (7AM), 1 hour later than the base game (in which dawn starts at 6AM)
 * Day starts at 12:00 (12AM, high noon).
 * Dusk starts at 18:00 (6PM).
 * Night starts at 20:00 (8PM), 1 hour earlier than the base game (in which night starts at 9PM)

And thus, total daytime lasts for 13 hours and total nighttime lasts for 11 hours.

Pain relief Pain is a parameter used to keep track of your character's body state. If pain is too high, your character won't be able to move. Pain relieves overtime, but with a slight difference to the base game:
 * Normal characters will have 1 point of pain reduced for every 3 minutes, instead of every minute.
 * Characters with 2 Hamon prowess will have 1 point of pain reduced for every 2 minutes, as well as characters with 6 Hamon prowess will have 1 point of pain reduced every minute.
 * Vampire characters will have 2 points of pain reduced every minute, if their bloodthirst is lower than 1200 (up to being just thirsty).

Combat