Patch 0.1.4 Spoilerless

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Version 0.1.4 Changes Small Changes Bug fixes
 * Added an entire new location, the Gym! There you can increase your physique and athletics. But you'll have to pay an upfront cost every day you want to enter. There is also a separate place to learn about the ways of the fighters: Discipline and Humility.
 * Added the three transformations to the "Transformations" area in Extra Stats.
 * Fixed the nameless spirit sometimes not being properly referenced in texts.
 * Some more granma fixes.
 * No more error messages when using a certain spirit's persistant ability against 3 or more people.
 * High submissiveness spirit chance boost for three-spirit skills now requires the same amount of submissiveness needed to be considered "meek". It was 100 more before.
 * Timed events should no longer take half their expected time to end.

Version 0.1.4a The "Community's choice" patch We heard you, and focused all our efforts into making those images you all wanted so much. This doesn't mean there will be no more image changes, no. Expect more and better images in the future! Also it's Octuberf- I mean Halloween season (at least it was back when I first wrote this), so we took some of the long planned "horror" features into consideration this patch. Main Changes And huge thanks to Mochi for showing us the way of the muscles. Halloween Changes Otherwordly creature naturally heal their bruises by the hour, as do sun fighters but much slower (10x slower than the creature). Absorbing blood as an otherwordly creature will also heal some bruises. Everyday the bruises will heal slightly. A certain spirit will provide 2x daily bruises heal. A certain spirit's Heal ability will get rid of some bruises before healing. Thanks to Noeinan for the help with face bruises. Thanks to TheLimitlessUnknown for the outline and pretty much everything for the following bruises: left arm, right arm, chest, neck, tummy, thighs and all 5 penis sizes. Also thanks to noeinan for the help with tanned versions. Thanks to Hero for the following blood sprites (with help of TheLimitlessUnknown): right arm, left arm, chest, tummy, thighs and neck. And thanks to The Limitless Unknown for all 5 penis size blood sprites. Small Changes Bug fixes This will prevent players from acquiring many transformations of the same type at the same time. Older saves having transformations will have all their transformations but 1 removed from them, following this sequence of priority: Spirit is keeped. If no spirit, otherwordly creature is keeped. If no otherwordly creature, sun fighter is keeped. If no sun fighter, the regular transformations will be keeped.
 * Added 3 clothes to the forest shop and 1 to the regular clothing shop. Thanks to Hero for the clothes' sprites.
 * Added sprites for all the currently available spirits. They will now stand by your side at the top of the character tab. Thanks to Hero and erick7477719 for the sprites.
 * Added the "Yankee" fringe style. Thanks to Hero for the sprites.
 * Added a little sprite to remind the player they have a stone mask. It shows near the sprays. It also serves as an icon when you can donate/study/use it in the museum. Thanks to TheLimitlessUnknown and Hero.
 * Added requirements for killing people (Araki mode only). Now the PC has to have a way of killing the assailants (no more frail PCs tied by handcuffs magically invoking Divine Wrath upon peasants).
 * Added the first Game Over screen (Araki mode only).
 * Added a "bruise" system to make use of the bruise variables already in the game. The PC will not be able to fully heal if they're bruised somewhere (unless they use some sort of special ability).
 * Added "Bruises" to the cheats menu, under Character Visual.
 * As a balance to the new bruise engine, painkillers were added. You can buy them at the pharmacy, at the Nightingale street's hospital. They will reduce the effect of bruises in pain as well as reduce the exceeding value of pain you can suffer for the day. Be careful: there will always be side effects.
 * Added a visual representation for bruises. As the bruises get worse, new and more horrific sprites show. You can turn off the follow-up sprites at the beginning of the game (under Game Settings). Also added Araki mode-only blood for when bruises get really bad (this one can't be turned off).
 * The mod notice was moved to the "Mod Info" tab at the beggining of the game.
 * Now "Mod Info" will give more precise information about the mod.
 * Added "More Mod Info" tab to "Mod Info". It shows the progress of the mod in general. Be aware of spoilers.
 * "Mod Info" will no longer be an option to click on during the introduction scene (to prevent some bugs).
 * Changed the year to better match the period in which the story unfolds.
 * Added the option to use all your spirit counters in one barrage attack. The counter will be deducted to 0 and all the possible usages of barrage attacks will happen. Excessive counters will be wasted.
 * As a result of the aforementioned change, some texts have been adjusted.
 * Balanced some values in the Gym. Now the difference between training with and without proper clothing is smaller but overall values were increased. In summary, an overall gym buff (ba dum tss).
 * Added the option to be menacing in the behavior section of the mirror. This will make the PC stop smiling and show menacing "go go go" behind them.
 * You can now hide your eye color and/or fangs as an otherwordly creature.
 * You will now retain some of the spirit counter from previous battles (but it resets to 0 after sleeping).
 * You now need at least 400 willpower to be able to use Hamon.
 * Added the exclusive otherwordly creature stat to the cheats menu (locked until becoming one).
 * Changed the priority of midnight transformations, important for when multiple transformations can occur in one night. Now the mod's exclusive transformations take priority over all the vanilla ones, and they obey to the following priority between themselves: Otherworldly creature>Spirit>Sun fighter. This sequence prevents unintended results for unaware players.
 * Otherworldly creatures now lose their ability to heal fast if their exclusive stat is 1200 or higher.
 * Added spirits to machine fights, with some tweaks. One of them can fix the machines back to their perfect form if prompted to.
 * Changed how a certain spirit's look-changing ability's cooldown timer is generated. Now it's simply a random number between 5 and 25 days (previously could be any of the following: 7, 14, 21, 28, 35 days. 14 days was the most likely one to be chosen, followed by 21).
 * The mod version now shows the correct number.
 * No more weird messages after escaping the farm in certain conditions.
 * One of the tier 3 feats that disappeared mysteriously is available again.
 * You will no longer lose your "transformed" status overnight when transformed into any of the three mod exclusive Transformations.
 * Fixed a rare yet serious problem when defeating groups of NPCs. Thanks guys for helping me with this one.
 * 2 certain spirit's abilities will no longer kill people outside Araki mode.
 * Some error messages in combat were fixed.
 * Various improvements in spirit abilities that disable enemies.
 * Otherworldly creature's exclusive stat bar now works properly.
 * Various undocumented oversights.


 * Developer note: This patch is based off version 0.2.18.1 of vanilla DoL and is bound to have bugs similar to those found there. I ask for you comprehension and patience, for as soon as the bugs get reported they will be fixed and a bug clean version will be released once they're all gone.

Version 0.1.4b Main changes Small changes Bug fixes
 * Updated to 0.2.19.2!
 * Reworked how fatigue affects otherwordly creatures. They do not tire anymore when they're satisfied. Penalty for unsatisfaction reduced from 250% to 150% extra fatigue.
 * Reworked the damage formula. Removed a 2x multiplier to damage related to physique.
 * Reworked how spirits act in struggle encounters (to fit with the new system). They can pull the lurker by themselves with a fixed chance of working (depending on its stats). It can also help you get a better grip and help you pull the lurker (doing so increases the chance of success).
 * Added the two remaining stats for spirits. And some previous numbers were tweaked a bit.
 * Otherwordly creatures get 100% grip with just one grasp in struggle encounters.
 * Killing someone now will increase less crime overall by itself, but witnesses will contribute to incriminate you so avoid public places when doing so.
 * Added some flavor text for when you kill someone.
 * Added a counter beside "Repeat barrage" to indicate how many barrages will be dealt.
 * Painkillers can no longer reduce school skills. Now they will halve the result of studying.
 * You can no longer kill someone while in the water.
 * Studying the stone mask now takes 2 hours. The english and history requirements were updated to match the new school system, so it should be roughly the same as before.
 * Fixed a problem in a link break after an event with Lee.
 * Fixed some incorrect macro calls for span and br.
 * A certain spirit will no longer fix your blindfold nor gags. Also added a special case for "Ankle cuffs".
 * Fixed various issues when escaping with a certain spirit's stopping ability.
 * Fixed Yankee hair.
 * Fixed a little visual oversight with spirits' actions radio buttons.
 * Fixed a game breaking bug found when sleeping with Eden in some occasions.
 * Fixed an error message when trying to pick a lock.
 * Updated bug fixes from 0.2.18.1 to 0.2.18.2.
 * Yet again, fixed the unintended ability to get two special transformations at the same time.
 * Fixed the escape link in one specific spirit's world.
 * Regular NPCs can no more enter the spirit's world when trying to steal from them.
 * Fixed a big error message when using one of the spirit's finding ability.
 * Various undocumented oversights.